Action Packed Paintball Rules
Safety Rules
- Welcome to our field. Throughout the day should you have any questions whatsoever please feel free to come up to any of us and we would be happy to answer them for you. Our biggest concern is for your safety.
- The most important rule here is our goggle rule. Goggles are to be worn at all times out on the playing field and on the target range. They are never to be removed under any circumstances. Do not shoot at anyone not wearing goggles.
- Should your goggles come off while playing, drop your gun immediately and cover your eyes and yell for a ref. A ref will run to you and get the game shut down. When we feel it is safe we will hand you your goggles and you can then put them on.
- Barrel plugs must be in your gun at all times except on the playing field and target range. Guns are never to be fired or dry fired in the parking lot or staging area ever.
- Look before you leap. Be aware of your surroundings (Animal holes, fallen trees, cut branches, stumps and rocks). Do not jump out of the buildings, sit or balance on walls. Exit through doorways only. Do not move any man made obstacles (pallets, spools, barrels, ect. Do not climb trees and please don't shoot the wildlife.
- No smoking, food, beverages, cell phones, firearms, hand or smoke grenades, claymores, tripwires, ect.
- No swearing or abusive language. Any hand-to-hand combat both parties will be told to leave.
- Report all injuries.
- Our boundaries are well marked. Do not cross them or you will be called out of the game.
- Do not take our guns or equipment apart or cut holes in goggles. Do not spray bug spray on goggle lenses.
Game Rules
- To win this game you must capture your opponent's team flag returning it to your home base.
- The flag must be carried in plain view. You may drop the flag to shoot at an opponent but you cannot abandon or hide the flag on the playing field.
- Should the flag get hit while carrying it you are still alive.
- If shot while carrying the flag it may be passed on to a live team member and he may proceed on. You cannot call for a team member nor can you walk over to a team member. He must come to you.
- If no one is around to grab the flag you must return it back to the original point of capture taking the shortest route back.
- Dead men do not talk to live men; live men do not talk to dead men. In both cases the live man or men will be called out.
- Rambo rule. Should you sneak up to the enemies back, touch him on either shoulder with either hand and he is dead. NEVER TOUCH ANYONE WITH A GUN.
Kill Rules
- A paintball breaking anywhere on your body including your gun is considered a kill.
- Any ball breaking on anything in front of you and marking you with paint bigger than a dime size will be considered a hit.
- If a ball hits you and it bounces off, you are still alive. Yell it bounced off.
- If you yell am hit or I'm out and then find out it did not mark you, you are still out of the game.
- Field paint only is to be used. Should you be hit by any other color other than the field color find a ref and he will put you back into the game.
- Any unsportsmen like conduct, cheating, wiping paint and not calling yourself out you will be done for the day.
- If shot by a team member your out.
- Paint checks can be called on yourself or your opponent. Before calling a paint check on yourself, look and feel to see if you can spot paint or have a team member check you out.
- When you call yourself out, stand up, immediately put a barrel plug in your gun, hold your gun up and exit the field.
- Dead men do not pass ammo or equipment to live men. Live men do not steal dead men's ammo or equipment.
- Do not carry anything of value out on the playing field (car keys, wallets, money, ect).
- If you still have any questions we will answer them at orientation? Thank you and I hope you have a great time playing.
Rules for "Battle in the Red Zone"
Game Points
| Specialty Players and missions |
Kill Points |
POW Points |
Game Points |
| General |
15 |
40 |
|
| Officer |
10 |
30 |
|
| Engineer |
5 |
15 |
|
| Medic |
5 |
15 |
|
| Player |
1 |
3 |
|
| Completed Missions |
|
|
20 |
| Flag Capture |
|
|
20 |
| Flag Return |
|
|
20 |
| Holding Fort |
|
|
20 |
| Recapturing Fort |
|
|
20 |
| Holding POW Camp |
|
|
20 |
| Recapturing POW Camp |
|
|
20 |
| Healing wounded Player |
|
|
3 |
| Returning POW's to dead pool |
|
|
Double that players points |
Game Safety Rules
- Welcome to our field. Throughout the day today should you have any questions whatsoever please feel free to come up to any of us and we'll do our very best to answer them for you. Our biggest concern today is your safety.
- The most important rule here is our goggle rule. Goggles are to be worn at all times out on the playing field and on the target range. They are never to be removed under any circumstances. Do not shoot at anyone not wearing goggles. Goggles must be worn in the target range.
- Should your goggles come off while playing, drop your gun immediately and cover your eyes and yell for a ref. A ref will run to you and get the game shut down. When the ref feels it is safe he or she will hand you your goggles and you can then put them on.
- Barrel plugs or socks must be in or on your gun at all times except on the playing field or target range.
- Guns are not to be fired or dry fired in the parking lot or staging area ever.
- No gun is to shoot 3 round bursts or fully-auto. Anyone caught shooting in this mode will be done for the day.
- All guns will be chronoed at 270 fps. Anyone caught turning their gun velocity up will be done for the day.
- Look before you leap. Be aware of your surroundings (Animal holes, fallen trees, cut branches, stubs and rocks). Do not jump out of the buildings, sit or balance on walls. Exit through doorways only. Do not move any man made obstacles (pallets, spools, barrels, etc.) Do not climb trees and please don't shoot the wildlife.
- No smoking, food, beverages, cell phones, or any real firearms, hand or smoke grenades, claymores, tripwires, etc. will be allowed.
- Any approved paintball devices ( claymores, land mines, etc.) can be used with managements permission.
- No swearing or abusive language. Any hand-to-hand combat both parties will be told to leave.
- Report all injuries.
- Our boundaries are well marked. Do not cross them or you will be called out.
- Field paint and field hand grenades only. Anyone caught using their own paint or paintball grenades will be done for the day.
Heavy Weapons rules
- Field paint and field hand grenades only. Anyone caught using their own paint or paintball grenades will be done for the day.
- Anyone caught throwing anything in a hard ball manner will be done for the day.
- Any tripwire devices must be set waist high or below. Any device set higher than waist high will be confiscated and not returned.
- Anyone hit by any paint, dime size or larger from setting off any paintball device, will be wounded or dead.
- Engineers are the only people able to set mines, satchel charges and throw satchel charges.
- Satchel charges landing in any bunker, all players will be dead.
- Satchel charges landing in a room of a fort, all players in that room will be dead.
- Anyone picking up a fired satchel charge, except for the person assigned to that satchel charge or a ref, will be call out of the game.
- A retrieved satchel charge can be reused only by the person it was assigned to.
Game Rules
- Field paint and field hand grenades only. Anyone caught using their own paint or paintball grenades will be done for the day.
- If shot by any colored paint other than field paint go to the closet ref you see, report the incident and who shot you and the ref will put you back into the game.
- The object of the game is to capture your opponent's team flag returning it to your home base. The flag must be carried in plain view. 20 point will be give for a flag capture and another 20 points will be given for returning it to your home base. You may drop the flag to shoot at an opponent but you cannot abandon or hide the flag on the playing field.
- Should the flag get hit while carrying it you are still alive.
- If shot while carrying the flag it may be passed on to a live team member and he may proceed on. You cannot call for a team member nor can you walk over to a team member. He must come to you.
- If no one is around to grab the flag you must return it back to the original point of capture taking the shortest route back.
- Capturing and keeping control of your opponents fort is worth 20 points.
- Recapturing your fort is worth 20 points
- Dead men do not talk to live men; live men do not talk to dead men. In both cases the live man or men will be called out.
- Rambo rule. Should you sneak up to the enemy, touch him on either shoulder with either hand he is dead. NEVER TOUCH ANYONE WITH A GUN.
P.O.W. Rules
- Only the team controlling the P.O.W. Camp can hold prisoners at the camp. Points awarded for a P.O.W are 3 times that players normal points. (General 45, Officer 30, Medics and engineers 15 and players 3 points)
- POW's held by the team not holding the POW Camp will escort their POW's to the dead pool. Points awarded for a P.O.W are 2 times that players normal points. (General 30, Officer 20, Medics and engineers 10 and players 2 points)
-
- Points will be awarded once the prisoner arrives at the POW Camp or Dead Pool.
- To capture a POW you must first wound that player, then touch that player on the shoulder with your hand or Rambo him .
- One player may escort up to five prisoners to the POW Camp.
- Prisons can not try to escape while being escorted to the POW Camp.
- Once a prisoner arrives at the POW Camp he must have his gun tagged with a POW tag.
- A prisoner may try to escape after his gun is tagged.
- If shot while escaping that prisoner will have to report back to the holding cage and then be escorted to the dead pool where he will be reinserted back into the game.
- No prisoner will spend longer than 15 minutes at the POW Camp.
Medics, Wounds and Kill Rules
- All players will be allowed three kills per game. The third kill you will be dead and will have to leave the game.
- Any hit to an arm, leg or gun will be considered a wound. The hit has to be below the armpit or crouch. A paintball breaking anywhere on your torso or head is considered a kill.
- Once wounded, the player cannot shoot his or her gun any longer and must have their barrel plug in their gun.
- Live players cannot execute wounded players.
- Wounded players can not move by themselves unless captured or accompanied by a team player.
- To be healed a wounded player must call out for a medic and the medic must come to you, or a fellow player can take you back to a medic to be healed.
- For a medic to heal a wounded player he must put a tie rap on the wounded players gun, write that persons wristband # and innisails on a note pad. All heals are worth 3 points
- One medic will be assigned for every 10 players.
- Medics can shoot at other players.
- Medics cannot heal themselves but can heal other medics.
- Players not healed or captured within 5 minutes will report back to the dead pool for reinsertion.
- Medics cannot heal players walking to the dead pool and will lose 30 points for trying it .
- Players will be reinserted back into the game every 15 minutes on the hour.
- Any ball breaking on anything in front of you and marking you with paint bigger than a dime size will be considered a hit.
- If a ball hits you and it bounces off, you are still alive. Yell it bounced off.
- If you yell I'm hit or I'm out and then find out it did not mark you, you cannot change your mind, you are still wounded or dead.
- Field paint only is to be used. Should you be hit by any other color other than the field color find a ref and he will put you back into the game.
- Any unsportsmanlike conduct, cheating, wiping paint and not calling yourself out you will be done for the day.
- If shot by a team member you're out.
- Paint checks can be called on yourself or your opponent. Before calling a paint check on yourself, look and feel to see if you can spot paint or have a team member check you out.
- When killed and calling yourself out, stand up, immediately put a barrel plug in or sock on your gun, hold up your gun and exit the field.
- Dead men do not pass ammo or equipment to live men.
- Do not carry anything of value out on the playing field (car keys, wallets, money, etc.).
- If you still have any questions we will answer them at orientation? Thank you.
For more information call (920)478-9898 or (262)363-9415.